Unity 3D Essential Training Tutorials Part 2

For Section 8, Collisions, I will be working on the following:

Unity Collider Components: Just a quick overview of the different colliders in Unity. Nothing is being done in this part.

Applying Colliders: For this part I will start applying colliders to multiple objects around the scene that way the 3rd person HazMat character cant walk through them.
Here I am editing the box collider for the conveyor. If I didn't adjust it the box that falls down would land and not move on top of the conveyor. I also adjusted the collider for both the character and one of the walls, the rest will be done in the next part of the tutorial.

Optimizing Collisions: For the beginning of this part i created 3 more box colliders and resized them accordingly to every wall per each side. As well as everything in the scene that needs colliders.

In Section 9, Adding Audio, I will be working on the following:

Introduction to audio in Unity: Nothing being done here. First part talks about the different audio formats and the rest is about the different audio components.

Adding ambient sound: Audio setting can mainly be found in different cameras that are placed in the scene or can be placed in a specific object.
But to start off I will make a empty object and name it conveyor belt sound and then add a audio Source Component.


I've added sounds for 3 things, The Conveyor Belt, The Warehouse Noise, and the Slime Noise.

Video with sound..

The Unity audio mixer: To start off in this part I will create a Audio Mixer into the scene.
Then I will go into an existing audio and output the audio mixer.



Triggering sounds with animation:
I will first set up the are where i will be working on. after that do the same with the audio.
After this I will add a script to make it turn off. The script has already been given to us in the tutorial.

Next I will add a Box collider and make sure I set it to use as trigger so I can walk through it.

then finally I will drag in the audio script into the scene.
In Section 10, Unity Lighting, I will be working on the following:
Introduction to lighting:
This part of the video shows what each type of light does and who each one has a real-time, mixed, or baked light option.
It doesn't show each icon on my screen so I pointed out where each one is in the picture.

Light properties: After the first part of lighting on this part I will add some point lights into the scene and also adjust the light settings.

and here is the final lighting of the scene for now...

Environment lighting: The first part talks about the different quality settings of a lights.. using these settings in the picture below.
Next I will be working with the area light in this part of the tutorial. For the area light it is a baked light so it will cover the whole scene but it will also take some time to bake. Also the color of the spotlights were changed and I also set 2 outer spotlights to mixed so they would back as well. Final picture of this part below and next will be animating..

Animating a light: For this part of the tutorial the lights on the video were switched back to regular white lights... I will leave mine with color unless I need to change them.
Here I will be animating the light for the Strobe.
The process of animating the light will be similar to the slime animation. Picture then video for the final animation.

For Section 11, Baking Lighting, I will be working on the following:

Light baking: Pros vs. Cons: Nothing being done in this part...



Object and light parameters for baking:
This first part talks about static and non static objects or meshes for the first part of the video. Telling if an object is moving or not moving.
Mainly I made most objects that wont be interactive to static and then after that I also made sure all the spot lights were set to baked lights. This was all for this part of the tutorial...

Light probes: [Helps baked lighting scenes] For this part I will be working with a light probe group in the different types of lights.
after that I will add probes around the scene where it is needed. Below is a picture but it does not actually show where i places the probes at. there will also be a picture of how it looks in the tutorial.


Adding reflection probes: Now I will add reflecting probes in this part of the tutorial. I will be working around existing barrels and making them more metallic to see reflect.
Then I will add a reflection probe and place it where I need to.


Light map results and setting: just an overview of my overall lighting settings. Scene/Global Maps/Object Maps...



























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