Unity 3D Essential Training Tutorials Final Part

For Section 12, Particles & FX in Unity, I will be working on the following:

Ambient Particles: Dust - There are different ways of adding a particle system to the scene by making an empty object and placing a particle system there or adding one to an existing object. There is also a preset effect --> Particle System so I will be using it.
There are lots of settings for a particle effect...
Video below of how it looks after i am done.

Creating steam effects - finishing the Dust effect I will now work on a steam particle effect.
Here is how it looks right now. I still need to add more. The steam effect will be for the slime area.
A bit more progress...
Final...[Video] I will add the shader for the steam in the next part of the tutorial where I will modify the appearance of each particle.

Modifying the appearance of particles - For this part I will be adding a steam shader to the steam particles. I will be using the preset Particle Steam that is found in the Standard assets folder and drag it into the Steam Particle. From here I will adjust it.
Final [Video] [*Small issue: It keeps saying importing assets so it takes a while to load in*]
Start at 0:30*

Adding fog to the scene - Now I will add fog into the scene. Its easy to add fog since its in the light settings in the window tab.


For Section 13, Post-Processing, I will be working on the following:

Installing the post-processing stack: not much being done other than importing the post processing files from unity and making sure the rendering color space is set to Linear.

Tone mapping: For the first part of the video I had to change the color of the Hazmat Suit to be a less bright color. Then I will add the Post Processing Script to the Hazmat Character Camera.
Then I will create a post-process profile in the assets folder.
From here I am adjusting the Color Grading how I want [Tone mapping]

Post-process effects: After working with tone mapping I will know work with Post-Processing Effects. Mainly working with Anti aliasing, Ambient Occlusion, and Depth of Field. I can go back and adjust it but I will leave it like this.

Bloom and exposure: Now time for Bloom and Exposure [Eye Adaptation] Post Processing.

For Section 14, Timeline: Creating Cinematics, I will be working on the following:

The timeline editor: Mainly an overview of what a timeline editor is before I start animating in the timeline.
I also placed a pad on the scene as told in the tutorial and added a timeline to it.


Animating with timeline: For this part I am animating the Crane and the Container. This is how it looks right now [Video Start at 0:25]

Now I will be using the Pad as a Trigger for the Crane and Container. Final [Video]

Audio and timeline: Here I added an Audio to the timeline. [Video start at 0:25] to make a sound when the container hits the ground.

Play test the game sequence:
This part is just to play test the level which I've done already.

Then For The Final Section, Packaging Your Unity Project, I will be working on the following:

Game optimization tips: Just a Quick Overview...

Build and player settings: This part shows how to set up the build and player settings... not much done here, but for the last part I will compile a desktop build.

Compiling a desktop build: While doing this Unity Froze and I forgot to save a bit back but I will Build it again with what I have...
            ******[I didn't save all the way from the beginning of the Animation part.....]*****
*I will open up the final scene and just show how it looks after I Build the game.*
*"Froze Again.........."*


































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