Unreal Essential Training (2016) Tutorial Blog Part 13
Performance Monitoring
Playback & Performance settings:
Tips for optimal performances:
Keep # of objects elements minimized & combine models
Limit hard-edged objects
More deformation = higher processing cost ( Including Morphs )
Use Lower texture resolution
results - faster materials
Smoother Texture transitions (zooms)
Simplify materials
Fastest-opaque materials
Keep functions simple ( multiply, add, and subtract)
Minimize Tessellation
Rendering Visualizers: [Feedback]
Mentions Bloom
Depth of Field Layers
HDR
Motion Blur
and much more
GPU Profiling: (Hot-Key = CTRL + Shift + , to open the GPU Visualizer)
In the tutorial videos there isn't any work being done. The tutorial at this point is being informative. Mentions (Content Browser, Project Settings - Will give info about the scene, Performance, Viewport Playback, and turning off specific particles and other things)
Playback & Performance settings:
Tips for optimal performances:
Keep # of objects elements minimized & combine models
Limit hard-edged objects
More deformation = higher processing cost ( Including Morphs )
Use Lower texture resolution
results - faster materials
Smoother Texture transitions (zooms)
Simplify materials
Fastest-opaque materials
Keep functions simple ( multiply, add, and subtract)
Minimize Tessellation
Rendering Visualizers: [Feedback]
Mentions Bloom
Depth of Field Layers
HDR
Motion Blur
and much more
GPU Profiling: (Hot-Key = CTRL + Shift + , to open the GPU Visualizer)
In the tutorial videos there isn't any work being done. The tutorial at this point is being informative. Mentions (Content Browser, Project Settings - Will give info about the scene, Performance, Viewport Playback, and turning off specific particles and other things)
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