Unreal Essential Training (2016) Tutorial Blog Part 5

Exporting Blocked Levels 
First I selected all the Geometry I needed and created a folder for it then I went into the Static Mesh box and created a Static Mesh ans lastly I named it LH_References as told by the tutorial.

I saved it so that way I can Import or Export a file. 

Content Creation: External applications ( An intro/overview ) Nothing being done here.
Importing Final Assets for Unreal
The video shows that the mesh folder I made is imported into Maya. Since the person who made the tutorial video he is placing each of his models into the places where the mesh were. Then after exporting it from Maya it can be brought back to Unreal the same way.
(Video from tutorial) *(Lynda - LinkedIn)*

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