Unreal Essential Training (2016) Tutorial Blog Part 11
Blueprints: Visual Scripting in Unreal Engine 4
Introduction to Blueprints: Just a quick intro to blueprints not much is being done.
Blueprint Editor: Here i will be using the blueprint editor to work on the light house light (so I can add animation to it) Before anything is done this part of the tutorial still shows what the blueprint editor is all about where each thing in the editor is. (the video below just shows some things, but nothing is being done until the next video) The event graph is better to work with animation.
Blueprint animation: Lighthouse light: Here I am now going to start creating the lighthouse animation. So first I select the blueprint that was created before then I will be working in the editor. (Compiling is very important)
By adding a AddLocalRotation and a Event Tick the lights from the light house will be animated.
After I am done with the animation I have to click compile so I can add it to the light house
Introduction to Blueprints: Just a quick intro to blueprints not much is being done.
Blueprint Editor: Here i will be using the blueprint editor to work on the light house light (so I can add animation to it) Before anything is done this part of the tutorial still shows what the blueprint editor is all about where each thing in the editor is. (the video below just shows some things, but nothing is being done until the next video) The event graph is better to work with animation.
Blueprint animation: Lighthouse light: Here I am now going to start creating the lighthouse animation. So first I select the blueprint that was created before then I will be working in the editor. (Compiling is very important)
By adding a AddLocalRotation and a Event Tick the lights from the light house will be animated.
After I am done with the animation I have to click compile so I can add it to the light house
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