Unreal Essential Training (2016) Tutorial Blog Part 9
Look Development: Water
Will mostly be a video, but I will also add some pictures
Defining The Water Body:[Video & 2 Pictures] [Summary] In the beginning of the tutorial I will have to use one of the environments provided. * The Water Planes environment that was provided came from the The Epic Game Launcher by getting it from the marketplace. * It gives a brief about what a Blueprint is which does a Visual Scripting or assemblage of a material. Then I click and drag the blueprint into the scene. After That I added the Water inside the scene and I had to adjust the scale and much more which is shown in the video (3:20 - to the end)
Advanced Material: Water:[Video & Pictures] [Summary] In the first part I have to remove the water that was provided and go to the Models folder and open Ocean_test. Then I adjust the size of the ocean_test. After I adjusted it I have to drag the material provided for the ocean to the Material tab and then open the Material Editor. When I have to paint in the water The tutorial has a different version and I had to work a bit differently, but I think I got the color that I was needing. Then lastly I painted in Sea foam. *The Video was a bit to long and It might not show all of the video*
Will mostly be a video, but I will also add some pictures
Defining The Water Body:[Video & 2 Pictures] [Summary] In the beginning of the tutorial I will have to use one of the environments provided. * The Water Planes environment that was provided came from the The Epic Game Launcher by getting it from the marketplace. * It gives a brief about what a Blueprint is which does a Visual Scripting or assemblage of a material. Then I click and drag the blueprint into the scene. After That I added the Water inside the scene and I had to adjust the scale and much more which is shown in the video (3:20 - to the end)
Advanced Material: Water:[Video & Pictures] [Summary] In the first part I have to remove the water that was provided and go to the Models folder and open Ocean_test. Then I adjust the size of the ocean_test. After I adjusted it I have to drag the material provided for the ocean to the Material tab and then open the Material Editor. When I have to paint in the water The tutorial has a different version and I had to work a bit differently, but I think I got the color that I was needing. Then lastly I painted in Sea foam. *The Video was a bit to long and It might not show all of the video*
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