Posts

Final Project - Group Project in Unity Blog

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These are some of the things I have done to contribute with my team in our project. I was in charge to do the gray box for our level. [Pictures Below] Next, I had to model something for the room I was given (Sleeping Chamber Pod Room) I modeled - Sleeping Pod [Adjusting] -Simple Knife - Lockbox [Work in Progress]  [Images Below] Below are some images of the stuff I've modeled [Image from Unity, not Maya or Max] and they will also have arrows pointing which ones. *Note the structure has changed due to time and lack of communication... Also, I have been level designing the whole scene since I have the main file on my flash drive. Video of what I have at the moment. *Its all on me for the level building when I work on this at home...* Whatever was shown in the final that's not here was added by the programmers.

Unity 3D Essential Training Tutorials Final Part

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For Section 12, Particles & FX in Unity, I will be working on the following: Ambient Particles: Dust - There are different ways of adding a particle system to the scene by making an empty object and placing a particle system there or adding one to an existing object. There is also a preset effect --> Particle System so I will be using it. There are lots of settings for a particle effect... Video below of how it looks after i am done. Creating steam effects - finishing the Dust effect I will now work on a steam particle effect. Here is how it looks right now. I still need to add more. The steam effect will be for the slime area. A bit more progress... Final...[Video] I will add the shader for the steam in the next part of the tutorial where I will modify the appearance of each particle. Modifying the appearance of particles - For this part I will be adding a steam shader to the steam particles. I will be using the preset Particle Steam that is found in th...

Unity 3D Essential Training Tutorials Part 2

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For Section 8, Collisions, I will be working on the following: Unity Collider Components: Just a quick overview of the different colliders in Unity. Nothing is being done in this part. Applying Colliders: For this part I will start applying colliders to multiple objects around the scene that way the 3rd person HazMat character cant walk through them. Here I am editing the box collider for the conveyor. If I didn't adjust it the box that falls down would land and not move on top of the conveyor. I also adjusted the collider for both the character and one of the walls, the rest will be done in the next part of the tutorial. Optimizing Collisions: For the beginning of this part i created 3 more box colliders and resized them accordingly to every wall per each side. As well as everything in the scene that needs colliders. In Section 9, Adding Audio, I will be working on the following: Introduction to audio in Unity: Nothing being done here. First part talks about the dif...

Unity 3D Essential Training Tutorials Part 1

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For the beginning of the tutorial its an introduction and for the first section it talks about how to set up the Unity Project. *I created a folder structure in Unity* *Imported Standard Packages to my folders* For Section 2, Understanding the Unity Project, I will be working on the following:   **Noting being done in this section**The Ones that are empty do not have any work being done.* Intro to the Unity user interface: Customizing the UI: Navigating Unity*: For this part I am using the Game Object Tab to create multiple objects in the view port and there is also a way to isolate objects just by searching a specific one in the Hierarchy search bar ( There is also one in the view port ). Unity Documentation:  For Section 3, Working with Assets, I will be working on the following: Game Objects and asset creation: For this part of the tutorial it is show me how I can create my own Game Object and adding components in that one Game Object. To start off all I do i...